Once you've taken control over Predict Unity, you can enable the Expert Mode to have an even more precise control over the definition of the elements in your scenes.
The Expert Mode can be enabled in the Interface section of the PredictSuite preferences.
Textures are defined when a 2D image is mapped on a geometry : we use textures on AxF materials, Phong model materials, Oren Nayar model materials, normal maps,...
In Standard Unity shaders, textures cannot be rotated : their rotation is defined by the geometry's UV coordinates. In Predict Engine, if the Expert Mode is enabled, textures can be rotated. The rotation is given in degrees (°). By default, the rotation of all the textures is set to 0°.
If the Expert Mode is enabled, a toggle "Clamp" is also added to the texture definition : it defines whether the texture should be repeated over all the UV coordinates or only used on UV coordinates in [0,1]. By default, the clamp field of all the textures is set to false.
This setting correspond in Unity to the Wrap Mode field that is defined on the Texture inspector, but it can be set differently on each material that reference a texture.
Original texture
Texture applied to a phong material on a plane with UV coordinates in [0,5].
The rotation is set to 0°.
The clamp field is set to false.
Texture applied to a phong material on a plane with UV coordinates in [0,5].
The rotation is set to 0°.
The clamp field is set to true.
Texture applied to a phong material on a plane with UV coordinates in [0,5].
The rotation is set to 45°.
The clamp field is set to true.